Headphones
3D model and assignment for the Current-Gen Game Asset module of Michigan State's Art for Games Specialisation course.
High-res detail is baked to a low-res model via a normal map and textures painted in Substance Painter .
Final low-poly model with textures rendered in Marmoset

Low-poly model left, high-poly model right

Low-poly model without normal map left, low-poly model with normal map right
